Nova Huang knows more about magic than your average teen witch. She works at her grandmothers’ bookshop, where she helps them loan out spell books and investigate any supernatural occurrences in their New England town.
One fateful night, she follows reports of a white wolf into the woods, and she comes across the unexpected: her childhood crush, Tam Lang, battling a horse demon in the woods. As a werewolf, Tam has been wandering from place to place for years, unable to call any town home.
Pursued by dark forces eager to claim the magic of wolves and out of options, Tam turns to Nova for help.
Breezy remembers leaving the party: the warm, wet grass under her feet, her cheek still stinging from a slap to her face. But when she wakes up, scared and pulling dirt from her mouth, a year has passed and she can’t explain how.
Nor can she explain the man lying at her grave, dead from her touch, or why her heartbeat comes and goes. She doesn’t remember who killed her or why. All she knows is that she’s somehow conscious—and not only that, she’s able to sense who around her is hiding a murderous past.
Haunted by happy memories from her life, Breezy sets out to find answers in the gritty, threatening world to which she now belongs—where killers hide in plain sight, and a sinister cult is hunting for strange creatures like her. What she discovers is at once empowering, redemptive, and dangerous.
The city of Neo Songdo is a Russian doll of realities — augmented and virtual spaces anchored in the weight of the real. The smart city is designed to be read by machine vision while people see only the augmented facade of the corporate ideal. At night the stars are obscured by an intergalactic virtual war being waged by millions of players, while on the streets below people are forced to beg, steal, and hustle to survive.
Enter Julius Dax, online repoman and real-life thief. He’s been hired for a special job: stealing an unknown object from a reclusive tech billionaire. But when he finds out he’s stolen the first sentient AI, his payday gets a lot more complicated.
SOMETHING DARK AND EVIL HAS AWAKENED… Evie O’Neill has been exiled from her boring old hometown and shipped off to the bustling streets of New York City—and she is pos-i-tute-ly ecstatic. It’s 1926, and New York is filled with speakeasies, Ziegfeld girls, and rakish pickpockets. The only catch is that she has to live with her uncle Will and his unhealthy obsession with the occult. Evie worries her uncle will discover her darkest secret: a supernatural power that has only brought her trouble so far. But when the police find a murdered girl branded with a cryptic symbol and Will is called to the scene, Evie realizes her gift could help catch a serial killer. As Evie jumps headlong into a dance with a murderer, other stories unfold in the city that never sleeps. A young man named Memphis is caught between two worlds. A chorus girl named Theta is running from her past. A student named Jericho is hiding a shocking secret. And unknown to all, something dark and evil has awakened…
It is the autumn term and Greer MacDonald is struggling to settle into the sixth form at the exclusive St. Aidan the Great boarding school, known to its privileged pupils as S.T.A.G.S. Just when she despairs of making friends Greer receives a mysterious invitation with three words embossed upon on it: huntin’ shootin’ fishin’. When Greer learns that the invitation is to spend the half term weekend at the country manor of Henry de Warlencourt, the most popular and wealthy boy at S.T.A.G.S., she is as surprised as she is flattered.
But when Greer joins the other chosen few at the ancient and sprawling Longcross Hall, she realises that Henry’s parents are not at home; the only adults present are a cohort of eerily compliant servants. The students are at the mercy of their capricious host, and, over the next three days, as the three bloodsports – hunting, shooting and fishing – become increasingly dark and twisted, Greer comes to the horrifying realisation that those being hunted are not wild game, but the very misfits Henry has brought with him from school…
This Nebula Award-winning sequel to Parable of the Sower continues the story of Lauren Olamina in socially and economically depressed California in the 2030s. Convinced that her community should colonize the stars, Lauren and her followers make preparations. But the collapse of society and rise of fanatics result in Lauren’s followers being enslaved, and her daughter stolen from her. Now, Lauren must fight back to save the new world order.
The renegade outlaw group known as the Outsiders has journeyed from kingdom to kingdom, conning the innocent out of their few valuables. Will and Halt, his mentor, are ambushed by the cult’s deadly assassins when Halt is pierced by a poisoned arrow. Now Will must travel day and night in search of the one person with the power to cure Halt: Malkallam the Sorcerer.
Mankind puts its faith in many things–gods, kings, money–anything for protection from the world’s many dangers. When a cult springs up in neighboring Clonmel, promising to quell the recent attacks by lawless marauders, people flock from all over to offer gold in exchange for protection. But this particular group, with which Halt is all too familiar, has a less than charitable agenda. Secrets will be unveiled and battles fought to the death as Will and Horace help Halt in ridding the land of a dangerous enemy.The worldwide phenomenon is back with a gripping new adventure. Yet for these Rangers, the peril is only beginning. . .
Lo Denham is used to being on her own. After her parents died, Lo’s sister, Bea, joined The Unity Project, leaving Lo in the care of their great aunt. Thanks to its extensive charitable work and community outreach, The Unity Project has won the hearts and minds of most in the Upstate New York region, but Lo knows there’s more to the group than meets the eye. She’s spent the last six years of her life trying—and failing—to prove it.
When a man shows up at the magazine Lo works for claiming The Unity Project killed his son, Lo sees the perfect opportunity to expose the group and reunite with Bea once and for all. When her investigation puts her in the direct path of its leader, Lev Warren and as Lo delves deeper into The Project, the lives of its members it upends everything she thought she knew about her sister, herself, cults, and the world around her—to the point she can no longer tell what’s real or true. Lo never thought she could afford to believe in Lev Warren . . . but now she doesn’t know if she can afford not to.