When he opens his eyes, Willem doesn’t know where in the world he is—Prague or Dubrovnik or back in Amsterdam. All he knows is that he is once again alone, and that he needs to find a girl named Lulu. They shared one magical day in Paris, and something about that day—that girl—makes Willem wonder if they aren’t fated to be together. He travels all over the world, from Mexico to India, hoping to reconnect with her. But as months go by and Lulu remains elusive, Willem starts to question if the hand of fate is as strong as he’d thought. . . .
When fifteen-year-old Clary Fray heads out to the Pandemonium Club in New York City, she hardly expects to witness a murder― much less a murder committed by three teenagers covered with strange tattoos and brandishing bizarre weapons. Then the body disappears into thin air. It’s hard to call the police when the murderers are invisible to everyone else and when there is nothing―not even a smear of blood―to show that a boy has died. Or was he a boy?
This is Clary’s first meeting with the Shadowhunters, warriors dedicated to ridding the earth of demons. It’s also her first encounter with Jace, a Shadowhunter who looks a little like an angel and acts a lot like a jerk. Within twenty-four hours Clary is pulled into Jace’s world with a vengeance when her mother disappears and Clary herself is attacked by a demon. But why would demons be interested in ordinary mundanes like Clary and her mother? And how did Clary suddenly get the Sight? The Shadowhunters would like to know…
In the city of Eldra, people are ruled by ancient prophecies. For centuries, the high council has stayed in power by virtue of the prophecies of the elder seers. After the last infallible prophecy came to pass, growing unrest led to murders and an eventual rebellion that raged for more than a decade.
In the present day, Cassa, the orphaned daughter of rebels, is determined to fight back against the high council, which governs Eldra from behind the walls of the citadel. Her only allies are no-nonsense Alys, easygoing Evander, and perpetually underestimated Newt, and Cassa struggles to come to terms with the legacy of rebellion her dead parents have left her — and the fear that she may be inadequate to shoulder the burden. But by the time Cassa and her friends uncover the mystery of the final infallible prophecy, it may be too late to save the city — or themselves.
The emperor’s reign has lasted for decades, his mastery of bone shard magic powering the animal-like constructs that maintain law and order. But now his rule is failing, and revolution is sweeping across the Empire’s many islands.
Lin is the emperor’s daughter and spends her days trapped in a palace of locked doors and dark secrets. When her father refuses to recognise her as heir to the throne, she vows to prove her worth by mastering the forbidden art of bone shard magic.
Yet such power carries a great cost, and when the revolution reaches the gates of the palace, Lin must decide how far she is willing to go to claim her birthright – and save her people.
In a ruined, nameless city of the future, a woman named Rachel, who makes her living as a scavenger, finds a creature she names “Borne” entangled in the fur of Mord, a gigantic, despotic bear. Mord once prowled the corridors of the biotech organization known as the Company, until he was experimented on, grew large, learned to fly and broke free. At first, Borne looks like nothing at all—just a green lump that might be a Company discard. Yet when she takes Borne to her subterranean sanctuary, Rachel convinces her lover, Wick, not to render Borne down to raw genetic material for the drugs he sells.
Wick is a special kind of supplier, selling tiny creatures that release powerful memories of other people’s happier times or just produce beautiful visions that provide escape from the barren, craterous landscapes of the city. Against his better judgment, Wick respects her decision. Rachel, meanwhile, knows he has kept secrets from her. What is he hiding? Why won’t he tell her about what happened when he worked for the Company?
Four pretty little liars’ charmed lives have turned into living nightmares. Emily’s been shipped off to Iowa to live with her überconservative cousins. Aria’s boyfriend is behind bars—because of her. Spencer’s afraid she was involved in Ali’s murder. But Hanna’s fate is far worse: She’s clinging to life in the hospital because she knew too much. These liars have tried to keep their scandals secret, but the truth is about to rock their pretty little world!
Full of unexpected twists and shocking revelations, Unbelievable is the fourth book in New York Times bestselling author Sara Shepard’s compelling Pretty Little Liars series.
Orphaned and forced to serve her country’s ruling group of scribes, Karis wants nothing more than to find her brother, long ago shipped away. But family bonds don’t matter to the Scriptorium, whose sole focus is unlocking the magic of an ancient automaton army.
In her search for her brother, Karis does the seemingly impossible—she awakens a hidden automaton. Intelligent, with a conscience of his own, Alix has no idea why he was made. Or why his father—their nation’s greatest traitor—once tried to destroy the automatons.
Suddenly, the Scriptorium isn’t just trying to control Karis; it’s hunting her. Together with Alix, Karis must find her brother…and the secret that’s held her country in its power for centuries.
Ever since Hartley Wright met Easton Royal, her life hasn’t been the same. There are enemies behind every corner and dangers beyond each door. When tragedy strikes and steals her memories, she can’t trust anyone, not even the blue-eyed boy who promises her that everything will be alright.
Because while Hartley’s memory is full of gaps, her instincts tell her Easton is dangerous. She doesn’t know if he’s the snake in the garden or her chance at salvation. The chaos he brings wherever he goes is too much to handle, the intense feelings he evokes are too confusing to unravel.
Easton wants her to remember. Hartley thinks it’s better to forget. He has to face the facts—in this world, you can’t escape the Royals.
You know that feeling when you’re at work, and you’ve had enough of people, and then the boss walks in with yet another job that needs to be done right this second or the world will end, but all you want to do is go home and binge your favorite shows? And you’re a sentient murder machine programmed for destruction? Congratulations, you’re Murderbot.
When Murderbot’s human associates (not friends, never friends) are captured and another not-friend from its past requires urgent assistance, Murderbot must choose between inertia and drastic action.