Fireheart’s traitorous enemy Tigerclaw has been vanquished and exiled from Thunder Clan — but Fireheart can’t shake the feeling that he’s lurking in the forest, waiting for his chance to strike. That’s not the only problem facing the young warrior in these blazing summer months, as he struggles to handle sinister omens, an apprentice with a shocking secret, and a devastated Clan leader who is a shell of her former self. Meanwhile the forest gets hotter and hotter … and everyone braces for the coming storm…
ShadowClan has a dark new leader, but will he be satisfied with his power now — or does his desire for revenge burn even more strongly? Fireheart fears that there is a connection between the rise of Tigerstar and the terrible dreams that haunt his nights, murmuring of danger and death.Meanwhile, a mysterious and vicious threat unlike any other has invaded the forest, placing every cat’s life in peril. Fireheart’s beloved leader has turned her back on their warrior ancestors, and Fireheart can’t help but wonder if she’s right. Has StarClan abandoned them forever?
Revenge was supposed to be simple, but love had other plans Emberly: When an abusive ex corners me in a nightclub, I cling to the first man I see for protection. Little do I know he’s a mafia Don, fresh out of prison and eager for a one-night stand. One night extends into two, then three. I’m beginning to suspect I can’t leave. But every time I raise questions, he answers with offers impossible to resist. Sometimes, it’s hard to tell if I’m just paranoid or a pawn in a much larger game. Roman: When a man gets jailed for a crime he didn’t commit, the first thing he wants after leaving death row is vengeance. The bastard who framed me… Read more.
My worst nightmare finally stepped out of the mirror. And the only man who can save me is a ghost. I’m trapped in a forgotten nightmare with the monster I most fear. The key to my freedom lies behind a wall of memories. Xero’s specter invades my mind, whispering both vengeance and salvation. He insists he’s real, yet I can’t trust my shattered psyche. But as my tormentors draw close, I must rely on the phantom I betrayed for protection—and for revenge. She’s ensnared by darkness, and only I can set her free. To save her, I must become the vengeful spirit she fears. Amethyst’s mind is a maze of terror and confusion. Freeing… Read more.
Koffi has saved her city and the boy she loves, but at a terrible price. Now a servant to the cunning god of death, she must use her newfound power to further his continental conquest, or risk the safety of her home and loved ones. As she reluctantly learns to survive amidst unexpected friends and foes, she will also have to choose between the life—and love—she once had, or the one she could have, if she truly embraces her dangerous gifts. Cast out from the only home he’s ever known, Ekon is forced to strike new and unconventional alliances to find and rescue Koffi before it… Read more.
For years, Robin Thorpe has kept her head down, staying among her people in the Riverside neighborhood and hiding the magic that would have her imprisoned by the state. But when Grace Hensley comes knocking on Clan Thorpe’s door, Robin’s days of hiding are at an end. As freed witches flood the streets of Kingston, scrambling to reintegrate with a kingdom that destroyed their lives, Robin begins to plot a course that will ensure a freer, juster Aeland. At the same time, she has to face her long-bottled feelings for the childhood love that vanished into an asylum twenty years ago. Can Robin find happiness… Read more.
It is bedlam on the eighth floor. As management reels from the unexpected conclusion of the seventh level, the surviving crawlers stumble onto the eighth and find themselves scattered. It’s a map based on Earth’s final days before the collapse, where ethereal, intangible ghosts of humanity go about their lives, oblivious of the impending doom. Living amongst these ghosts are monsters based in Earth lore. “Legendary” creatures tied to the geographical location they inhabit. Each team of crawlers is given a task: find and capture six of these beasts. The captured monsters will be turned into cards. Cards that can be summoned into… Read more.
A lush jungle teeming with danger. Savage dinosaurs seeking blood. A fallen princess intent on vengeance. A mysterious, end-of-floor celebration for the top crawlers, dubbed “The Butcher’s Masquerade.” The sixth floor. The Hunting Grounds. As the remaining crawlers battle for their lives, a new, terrible threat looms. Outside tourists are finally allowed to enter the game, and they are here and ready to hunt. Among them is Vrah, a famed and veteran hunter, intent on collecting the biggest trophy of her career. But their prey is far from harmless, and this season they are fighting back.
The ratings and views are off the chart. The fans just can’t get enough. The dungeon gets more dangerous each day. But in a grinder designed to chew up and spit out crawlers by the millions, Carl and Princess Donut need to work harder than ever just to survive. They call it the Over City. A sprawling, once-thriving metropolis devastated by a mysterious calamity. But these streets are far from abandoned. An undead circus trawls the ruins. Murdered prostitutes rain from the sky. An ancient spell is finally ready to reveal its dark purpose. Carl still has no pants. They call it Dungeon Crawler World. For Carl and Donut, it’s anything… Read more.
You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what. Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with… Read more.