ThunderClan’s darkest hour is upon them, as Tigerstar’s quest for power plunges all the Clans into the most terrible danger any cat has ever faced. Fireheart prepares to pit his wits against his arch-enemy, but the real danger he must face is even more terrible.
In 1914, war feels far away to Henry Gaunt and Sidney Ellwood. They’re too young to enlist, and anyway, Gaunt is fighting his own private battle – an all-consuming infatuation with the dreamy, poetic Ellwood – not having a clue that his best friend is in love with him, always has been. When Gaunt’s mother asks him to enlist in the British army to protect the family from anti-German attacks, he signs up immediately, relieved to escape his overwhelming feelings. But Ellwood and their classmates soon follow him into the horrors of trenches. Though Ellwood and Gaunt find fleeting moments of solace in one another, their friends are dying in front of them, and at any moment they could be next….
Homophobia & internalised homophobia, including slurs
Post-Traumatic Stress Disorder (‘shell shock’) & psychological trauma from war, including survivor’s guilt, nightmares, depression, and panic attacks
Suicidal ideation & self-sacrifice (in battle)
Alcohol consumption & abuse
Minor drug use (i.e. morphine in a medical context)
Starvation
Blood, gore, and injury descriptions, including hospitalisation in military facilities, amputations, graphic descriptions of bodies, and general medical treatment and illness from battlefield wounds & injuries
Graphic depictions of World War Two, including trench warfare, combat violence, gas attacks (mustard gas), and battle scenes
“Back then, when I was a young woman, there were still witches”: That was how Nana Alba always began the stories she told her great-granddaughter Minerva—stories that have stayed with Minerva all her life. Perhaps that’s why Minerva has become a graduate student focused on the history of horror literature and is researching the life of Beatrice Tremblay, an obscure author of macabre tales. In the course of assembling her thesis, Minerva uncovers information that reveals that Tremblay’s most famous novel, The Vanishing, was inspired by a true story: Decades earlier, during the Great Depression, Tremblay attended the…. Read more.
A hit woman’s work doesn’t stop for the holidays. As the advent calendar winds down, Paige slips into a palatial house, ignoring a blizzard of texts from her ex-husband. No surprise—Julian always gets maudlin this time of year. The real shock comes when the target is not alone. His young daughter is there too. Risking the wrath of her organization, Paige retreats. There are some lines that, for personal reasons, she just won’t cross. But when she returns on Christmas Eve to finish the job, the girl is still there…along with someone even more startling. As the ghosts of her past gather,… Read more.
Gabriel Fisher was born an orphan, weighing eighteen pounds and measuring twenty-seven inches long. No one in Lakota, Wisconsin, knows what to make of him. He walks at eight months, communicates with animals, and seems to possess extraordinary athletic talent. But when the older brother who has been caring for him dies, Gabriel is taken in by his devout Amish grandparents who disapprove of all the attention and hide him away from the English world. But it’s hard to hide forever when you’re nearly eight feet tall. At seventeen, Gabriel is spotted working in a hay field by the local football coach. What happens… Read more.
One late summer evening in the post-industrial town of East Gladness, Connecticut, nineteen-year-old Hai stands on the edge of a bridge in pelting rain, ready to jump, when he hears someone shout across the river. The voice belongs to Grazina, an elderly widow succumbing to dementia, who convinces him to take another path. Bereft and out of options, he quickly becomes her caretaker. Over the course of the year, the unlikely pair develops a life-altering bond, one built on empathy, spiritual reckoning, and heartbreak, with the power to alter Hai’s relationship to himself, his family, and a community at the brink.
People move to New York looking for magic and nothing will convince them it isn’t there. Charles Thomas Tester hustles to put food on the table, keep the roof over his father’s head, from Harlem to Flushing Meadows to Red Hook. He knows what magic a suit can cast, the invisibility a guitar case can provide, and the curse written on his skin that attracts the eye of wealthy white folks and their cops. But when he delivers an occult tome to a reclusive sorceress in the heart of Queens, Tom opens a door to a deeper realm of magic and earns the attention of things best left sleeping… Read more.
Adelaide Henry carries an enormous steamer trunk with her wherever she goes. It’s locked at all times. Because when the trunk opens, people around Adelaide start to disappear. The year is 1915, and Adelaide is in trouble. Her secret sin killed her parents, forcing her to flee California in a hellfire rush and make her way to Montana as a homesteader. Dragging the trunk with her at every stop, she will become one of the “lone women” taking advantage of the government’s offer of free land for those who can tame it—except that Adelaide isn’t alone. And the secret she’s tried so… Read more.
Blake Porter is riding high, until he’s not. Fired abruptly from his job as a VP of marketing and unable to make the mortgage payments on the new brownstone that he shares with his fiancée, he’s desperate to make ends meet. Enter Whitney. Beautiful, charming, down-to-earth, and looking for a room to rent. She’s exactly what Blake’s looking for. Or is she? Because something isn’t quite right. The neighbors start treating Blake differently. The smell of decay permeates his home, no matter how hard he scrubs. Strange noises jar him awake in the middle of the night. And soon Blake fears someone knows his darkest secrets…
It is bedlam on the eighth floor. As management reels from the unexpected conclusion of the seventh level, the surviving crawlers stumble onto the eighth and find themselves scattered. It’s a map based on Earth’s final days before the collapse, where ethereal, intangible ghosts of humanity go about their lives, oblivious of the impending doom. Living amongst these ghosts are monsters based in Earth lore. “Legendary” creatures tied to the geographical location they inhabit. Each team of crawlers is given a task: find and capture six of these beasts. The captured monsters will be turned into cards. Cards that can be summoned into… Read more.